Picking up where we left off, we dig into the gritty detail of visual effects in the entertainment industry with Visual Effects Director of Photography Mark Weingartner. In this part of the conversation, we talk about the aesthetic of visual effects and how the audience reaction has changed over the years. We discuss the difference between special effects, visual effects and how they have advanced to where they are now. Mark explains the the ACES color correction system in detail and we also talk in depth about his work shooting extensive visual effects for some of Hollywood's biggest movies including his work with a custom designed "plate mobile" and more from the "Batman" trilogy.
On this week's show, we air the first half of our interview with Mark Weingartner, Visual Effects Director of Photography, who came down to the studio and took the time to explain some of the most complex visual effects sequences and talk about his experiences that led him to be one of the leading Visual Effects Supervisors in Hollywood. We talk about how to make "grist for the digital mill" and the distinction between visual effects and practical effects and we discovered that sometimes, talking about guilty movie pleasures can be more fun than talking about the big shows as we loop back around three times to Under Siege!
Its great to be back up and running. Cinematic Immunity back with an episode from the vault. Visual Effects Cinematographer Christopher Lee Warren takes us on a journey through the world of miniatures and visual effects with his experience as a 3rd generation member of a famous Visual Effects family.
Sometimes you find yourself with some fake blood in your mouth and a couple of drinking straws - because that's how you get things done in this business. At least, it is when you're a special effects makeup artist, like this week's Cinematic Immunity guest, David Mendez.
Listen as the multi-talented Mendez brakes down the makeup department for us, with a special focus on special-effects. We talk about the tools of his trade (fake blood and drinking straws are only two of them), the challenges and fun of creating makeup looks for film, his influences, and how Captain Kirk taught him to fight. He also explains how being a U.S. Army Infantryman compares to working on a movie set, and how it has helped his stunt coordinator work.
Today on the Cinematic Immunity podcast, we bring you an interview with award-wining cinematographer, David Stump, A.S.C.. Get ready for stories about some of your all-time favorite films! In this episode, we discuss the unforgettable train sequence in Stand By Me, Rambo III's "muscle lighting," Beetlejuice, and Army of Darkness. Plus, we talk about Quantum of Solace and forgetting to steal things, Star Trek: First Contact and Patrick Stuart's eyeball work, and we visit post-apocalyptic Kansas, go for a ride in a certain time-traveling Delorean once more, and Louis loves on David's timely new book, Digital Cinematography: Fundamentals, Tools, Techniques, and Workflows.
Over last thirty-plus years, David Stump has worn many filmmaking hats. He's been a producer, a director, a cinematographer, an author, a visual effects supervisor, an effects cameraman - and he even has an Academy Award for Scientific & Technical Achievement. He's worked on some of the most memorable films from the last three decades, and is generous enough to share his knowledge with the world through his excellent book and insightful articles on filmmaking. Enjoy the interview!
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We'll see you back on Thursday for a preview of our next interview: Producer Billy Badalato, Jr.
Listen in as Doug continues to tell his tale of being a 1st AC in New York for more than four decades. You'll learn all about the odd way John Landis likes to start conversations (and what jokes you should never tell in his presence), how hard it is to pull focus on the elusive Robert Redford, the wonderful paychecks from the Brooklyn Bridge, how much fun stunt work can be on films like 'The Hardway,' and how nimble Spike Lee can be when things really start to heat up on-set.